virge is ancient( contemporary with Voodoo1 and hence at least 2 generations
old ) and when it was current it was known as a "decelerator" since many
games had software rasterizers that were faster.
I would suggest with TNT2 is at the top of the heap for the moment. Voodoo3,
Rage128, Matrox G400, and S3 Savage4 are all good alternatives. Java3D
should hide you from any quirks in each of these alternatives.
it does seem like there is some small perf advantage ( on the order of 10%
max )on the PC when going with DirectX drivers.
in terms of features there are a couple that D3D offers that OGL doesnt
have, which includes at least:
1)tight coupling with DDraw allows better texture surface memory management
if the developer cares to dive in, albeit at some complexity cost
2)DXTn texture compression
3)bump mapping
4)cleaner multi-texturing since its built-in, not an extension
-----Original Message-----
From: Eric Hawthorne [mailto:[EMAIL PROTECTED]]
Sent: Monday, June 28, 1999 9:15 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Strange black holes in rendered object
Yes. I guess two years old is prehistoric in this field. I know this
question has been asked before, but I don't know if there has been
a good summary posted. Is there a consensus on what is the best
"modern" PC graphics card for running Java3D fast and relatively
bug free? Is there maybe a set of two or three cards that are the top
contenders? Apologies if such info is already in the FAQ.
Also, is it going to be faster to run DirectX Java3D with these cards or
OpenGL?
So far, I've preferred OpenGL just on the principle that it's a broader
standard, but are there any significant performance/Java3d rendering
functionality
differences between DirectX and OpenGL running on a "hot" PC graphics card?
Eric
Dan Petersen wrote:
> >
> > This is Java3D 1.1.1 OpenGL on a graphics card called S3 ViRGE
>
> Youch! That's an old card!
>
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