Hi, I have a problem adding a Behavior node to a live scenegraph. The first time I can add a RotationInterpolator no problems, and the target TransformGroup starts animating. But then when I try to add another RotationInterpolator, I get "can only add a BranchGroup to a live scenegraph" message. The TransformGroup is already part of the scenegraph and is the parent of the target TransformGroup for the RotationInterpolator. I've set ALLOW_DETACH in a root BranchGroup(rootBG). It is now live. The code goes a little like this: rootBG.detach() tg.addChild(myRotInterpolator) // This works the first time... myUniverse.addBranchGroup(objRoot) Does this have something to do with the fact that after I add the first Behavior and things start animating, the scenegraph is in a different state? I can't see why I can add a Behavior to the live scenegraph the first time, but not after that. thanks, Nick. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
