I hope someone can help me out...
I am trying to create an animation. I have a robot made of cylinders and
spheres; very rough but it's not really supposed to look good yet.
I need to animate the robot walking. I'm not sure how I should go about
this. I thought maybe someone could give me some tips.
Here's a design of how each leg is set up (so that a movement of one part
will move the rest... best setup?):
TransformGroup
|-hip (sphere)
|-thigh (sylinder)
|-TransformGroup
|-knee (sphere)
|-leg (cylinder )
|-TransformGroup
|-ankle (sphere)
|- foot (cylinder)
These are the Ideas that I have:
1) create the legs in predefined positions and use switch nodes to animate
but this is making too many objects, no?)
2) have arrays of Transform3D's or Vectors and apply them to the
TransformGroups ( not very efficient? )
3) Use some kind of Mathematical transformations to the transformGroups
(I'm not good at the math )
4) better ideas that I'm too dense to think of on my own?
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