What does Texture2D.setBoundaryColor(new Color4f(...)) physically mean?
Does anybody know the place where the answers to similar questions could
be found (i mean what does each property of Java3D classes technically
mean, how the scene would look like if this is turned on and that is
turned off?)

Another question is what do vertex lighting normals mean (eg, if applyed
to QuadArray)?

Thanx in advance,
vladimir
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