-----Original Message----- From: Leung, Sunny Sent: Monday, July 12, 1999 1:50 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Collision Detection of Primitive and VRML objects Hi all, I have tried to implement the j3d collision detection codes on j3d primitives (box, cylinder, sphere, etc...) and VRML objects loaded by the VRML97 loader but without success. My problem is the collision detection codes always detect a collision during runtime when attached to primitives and VRML objects. But when I attached the collision detection codes onto Shap3D objects, the codes works perfectly. Please assist, thanks. Best regards, Sunny Leung =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".