Hi.
I want to add children (leaves, nodes, groups, whatsoever) to my
VirtualUniverse or a BranchGraph at runtime (As far as i know only
BranchGroups can be added). My code actually compiles fine and - well -
to some degree works (without textures). But after a while the
application becomes slow and the system runs out of memory.
With textures an exception is thrown immediately: DirectDraw doesn't
have enough memory to perform the operation.
Can anybody give an example code which demonstrates how to add objects
to a universe at runtime?
Thanks a lot, Simon
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