The problem I have is when there are two or more behaviors linked to a scene and only 
one is enable, the rest disable.(Still connected to the scene though).  When I disable 
the behavior which is enable and enable one of the other behaviors the new behavior 
wakes up and processes all of the events that took place which it was disabled.

How do I get around this with out removing the behaviors from the scene?  Has anyone 
one done anything where different behaviors are used at different times?

I have looked at the Vrml97Viewer example and it has been no help.

I would greatly appreciate any help.

Neil Witcomb
[EMAIL PROTECTED]

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