Hi all,
Is it possible to perform collision detection only on a certain volume
around an object. For example, I have a large virtual universe with many
objects (two of them are fairly complicated with around 3000 faces each). I
have attached a collision detection behavior nodes on one of the object and
report collision if it collide with any other objects in the scenegraph. At
the moment, this collision behavior nodes is detecting collision with all
objects in the scenegraph and this really slow down my program. (actually,
it's taking 8 min per point its travel).
So is it possible to tell the collision detection node to detect collision
only within a certain radius (volume) around the object which the node is
attached onto?
Please comments.
Sunny Leung
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