Hello,
I've seen no response to my question. Has anyone here gotten
WakeupOnViewPlatformEntry to work?
Thanks,
-Gary
---------------------- Forwarded by Gary Moss/arl on 07/28/99 12:15 PM
---------------------------
"Gary S. Moss" <[EMAIL PROTECTED]> on 07/22/99 04:58:15 PM
To: [EMAIL PROTECTED]
cc: (bcc: Gary Moss/arl)
Subject: [JAVA3D] WakeUpOnViewPlatformEntry only fires one time!
Hello,
I finally got around to messing with collision detection between my view
platform and scene. Everything works the first time the view platform
collides, I get a WakeupOnViewPlatformEntry and corresponding Exit when
appropriate. However subsequently I can never seem to get another Entry,
though Exit fires consistently. I vaguely remember reading about a similar
problem on this list, but don't recall whether it was a bug in J3d or operator
error. I am using JDK 1.2.2 and Java3d 1.1.2 OpenGl under WinNT 4.0 SP5. My
code follows (my apologies if tabs get farbled in translation):
TIA,
-Gary
--
import java.util.*;
import javax.media.j3d.*;
public class CollisionBehavior extends Behavior
{
private WakeupCondition criterion;
private Bounds bounds;
private boolean collided;
public CollisionBehavior( Bounds bnds )
{
super();
this.bounds = bnds;
collided = false;
//System.err.println( "CollisonBehavior( " + bnds + " )" );
}
public void initialize()
{
WakeupCriterion[] allEvents = new WakeupCriterion[2];
allEvents[0] = new WakeupOnViewPlatformEntry( bounds );
allEvents[1] = new WakeupOnViewPlatformExit( bounds );
criterion = new WakeupOr( allEvents );
wakeupOn( criterion );
}
public void processStimulus( Enumeration criteria )
{
WakeupCriterion wakeup;
while( criteria.hasMoreElements() )
{
wakeup = (WakeupCriterion) criteria.nextElement();
if( wakeup instanceof WakeupOnViewPlatformEntry )
{
System.err.println( "Entered View Platform" );
collided = true;
}
else
if( wakeup instanceof WakeupOnViewPlatformExit )
{
System.err.println( "Exited View Platform" );
collided = false;
}
}
wakeupOn( criterion );
}
public boolean IsCollided()
{
return collided;
}
}
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