Hi,
in java3d... i am rotating an array of TransformGroup
objs (with
MouseRotate and by RotationInterpolator...) Each
elements of the TransformGroup obj has different
Transformation objs (Transform3D) set to them
(different orientation in space)...... now the prob
is.....
when i rotate my TransformGroup node using
MouseRotate, the whole figure rotates (each
transformGroup element's transformation is followed as
set), but when i use RotationInterpolator or "animate
it", the transformations set
for each element of TransformGroup obj are not
followed.... why???

if u r able to help i would appreciate it...
thanx for ur time.

from
kanmani
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