Hi, in java3d... i am rotating an array of TransformGroup objs (with MouseRotate and by RotationInterpolator...) Each elements of the TransformGroup obj has different Transformation objs (Transform3D) set to them (different orientation in space)...... now the prob is..... when i rotate my TransformGroup node using MouseRotate, the whole figure rotates (each transformGroup element's transformation is followed as set), but when i use RotationInterpolator or "animate it", the transformations set for each element of TransformGroup obj are not followed.... why??? if u r able to help i would appreciate it... thanx for ur time. from kanmani _____________________________________________________________ Do You Yahoo!? Free instant messaging and more at http://messenger.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
