Hi,everyone,:)
 I'm having some trouble loading VRML animation information
(interpolators) into Java3D. I have the geometry of an avatar in one
file and another file containing walk animation, another for
jumping,etc. I can load each animation SEPARATELY with no trouble.
However, when I load ALL three, only the animation loaded LAST works
fine,but the others don't. The problem is that information from the
first animation loaded carries over to others loaded subsequently. For
instance, if the walk animation is used to move the arms and the legs,
the jump animation can not do so. This is because even when the jump
animation is triggered, the walk animation information concerning the
arms and the legs are still valid. At this point I should mention that
I've also used Sun's BVloader and I get the same result. Is there a
simple solution to this problem or should I try to remove walk animation
before jumping and vice versa to solve the problem? ANY help would be
greatly appreciated.
                                             Mojtaba

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