Hi,everyone,:) I'm having some trouble loading VRML animation information (interpolators) into Java3D. I have the geometry of an avatar in one file and another file containing walk animation, another for jumping,etc. I can load each animation SEPARATELY with no trouble. However, when I load ALL three, only the animation loaded LAST works fine,but the others don't. The problem is that information from the first animation loaded carries over to others loaded subsequently. For instance, if the walk animation is used to move the arms and the legs, the jump animation can not do so. This is because even when the jump animation is triggered, the walk animation information concerning the arms and the legs are still valid. At this point I should mention that I've also used Sun's BVloader and I get the same result. Is there a simple solution to this problem or should I try to remove walk animation before jumping and vice versa to solve the problem? ANY help would be greatly appreciated. Mojtaba =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".