Hi,
in section 1.9 of the j3d tutorial scheduling regions are explained. It
says:
"A behavior is not active unless the ViewPlatforms activation volume
intersects a Behavior objects scheduling region. In other words, if there
is no one in the forest to see the tree falling, it does not fall."
Now, I don't mind that the runtime doesnt spend any CPU-time on creating a
falling tree when nobody's looking, but I certainly don't want the tree to
still stand when somebody visits later on. In other words. The tree goes
from an initial state (standing) to a final state (not standing). The
CPU-intensive part in the animation is obviously the falling tree. If
nobody is there, this animation may be skipped, but the change in state
(standing->fallen) must be done when somebody visits.
Does java3D implement any such behaviour? If not, are there ideas on how to
do it?
Regards
HEIKO
[EMAIL PROTECTED]
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".