I've tried this, and only get zero values. Also I get an array out of bounds
exception from the
                long[] startTimes = new long[10];
                view.getFrameStartTimes(startTimes);
part of the code. I've commented out this part of the code for now.

I've created a new View object, and added to it the Canvas3D that I'm adding
to my SimpleUniverse, thinking this is the correct way to implement it. But
I'm not seeing any values.

I also looked through the api to see if I could do a getView from
SimpleUniverse...... the api doesn't even address the SimpleUniverse object.
Why isn't it included?


> -----Original Message-----
> From: Doug Gehringer [SMTP:[EMAIL PROTECTED]]
> Sent: Wednesday, August 11, 1999 4:19 PM
> To:   [EMAIL PROTECTED]
> Subject:      Re: [JAVA3D] FrameRate ?
>
> > From: "Casteel, Don" <[EMAIL PROTECTED]>
> >
> > I can't seem to find a method anywhere for getting the current frame
> rate.
> > Any Clues?
>
> There are some methods on the View:
>
>         getFrameNumber();
>         getLastFrameDuration()
>         getFrameStartTimes()
>
> You can use these like this:
>
>         long[] startTimes = new long[10];
>         view.getFrameStartTimes(startTimes);
>         long lastFrameDuration = view.getLastFrameDuration();
>         long numFrames = view.getFrameNumber();
>
>         if (numFrames > 10) numFrames = 10;
>         double elapsed = (now - startTimes[numFrames-1]) / 1000.0;
>         System.out.println("Last " + numFrames + " frames rendered in " +
>                 elapsed + " seconds, " +
>                 (numFrames / elapsed) + " frames/sec");
>         System.out.println("Last frame rendered in " +
>                 (lastFrameDuration / 1000.0) + " seconds ");
>
>
> Doug Gehringer
> Sun Microsystems
>
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