Hi, I am having a memory leak problem with JDK 1.2.2 and Java3D 1.1.2. My app uses a swing interface, and have a main frame that occasionally brings up child frames with Canvas3D objects viewing different Universes inside them. The child frames have setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE) set, however when they are closed the resources are not freed. If I recompile the program leaving out the Canvas3D components, everything is fine. Do I need to do something special to get j3d to free the memory and threads it uses once I am no longer using it? Thanks! Ciamac. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
