Hi,
I am having a memory leak problem with JDK 1.2.2 and Java3D 1.1.2. My app
uses a swing interface, and have a main frame that occasionally brings up
child frames with Canvas3D objects viewing different Universes inside them.
The child frames have
setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE)
set, however when they are closed the resources are not freed. If I
recompile the program leaving out the Canvas3D components, everything is
fine. Do I need to do something special to get j3d to free the memory and
threads it uses once I am no longer using it?

Thanks!
Ciamac.

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