Hi,

The first one is very easy. How (or to be more exact, where) virtual /
physical world units ratio is set? I want virtual coord system to be in
meters, but i also want to set this ratio: that is how many meters of
virtual world can be fitted into xxx pixels of real world, that is my
display.

Another question is a more difficult one. It concerns 3D math. Lets say
we have an object (a car, for instance). We put it at (0,0,0) point, so
that the length of the car is along Z axis, and Y and X axices go
orthogonally through it (that is the object is simply added to
TransormGroup). Let say that Length and Width are some imaginary axices
that coinside in this moment with Z and X axices correspondingly and are
attached to the object. Now, we rotate the object for sereral times. As
a result we got to find a signed projection of (0,-c,0) vector (in the
coord of the object) to the current Length and Width of the object. Is
there a way to do it in a smart way, without creating real Width and
Length vectors, rotating them together with the object and then
calculating the angles between them and (0,-c,0) vector?

So, guys, waiting for your wise advise. Thanks a ton for your efforts.

vladimir

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