Hi, guys,
The question is how i can get Arming Bounds of collided object? I know
what function i should use, but the problem is that it _ALWAYS_ returns
null, while ArmingPath, TriggeringPath/Bounds return correct objects. It
is said in documentation that "the Bounds object generated when arming
this criterion---null implies that a SceneGraphPath armed this
criteria". Well, this is quite correct in my case, but then i can't see
a way how to get Arming Bounds. I need them badly to calculate current
distance between 2 collided objects. Or just give me a hint how to
calculate this distance: possibly there is another way i'm not aware of.
Thanks a ton in advance.
vladimir
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