I too am having the same problem and have not found the answer on the archive.  I have 
tried using thr RenderingAttributes fix, but no luck.  Has anyone found an answer, or 
is it a bug.  I am using NT 4, Pentium 333, 128Mb ram, FireGL pro 1000 
4.00.1381.0201,4.0.0 driver(3dlabs Permedia2) w/8Mb ram

James Harrison
Carnegie Mellon Univerisity
http://www.cs.cmu.edu/~jaharris


>
>>For quite some time, I have had problems with the drawing order of objects
>>in my "universe". Objects which are laid out toward the back of the scene
>>are being drawn on top of objects which were placed toward the front of the
>>scene (and vice versa). I can get simple examples (such as "SphereMotion")
>>to work just fine but my more-complicated code never appears correctly
>>although the code structure is nearly identical.
>>
>>I have tried the RenderingAttributes fix mentioned in the Java3D FAQ:
>>
>> http://tintoy.ncsa.uiuc.edu/~srp/java3d/faq.html
>>
>>but it did not seem to help at all (however, this FAQ still has other good
>>info). I have also searched the mailing-list archives at:
>>
>> http://java.sun.com/products/java-media/mail-archive/3D/index.html
>>
>>with no more luck (again, this is still a lot of useful info here).
>>
>>I am able to change the ordering of the objects by instantiating my shapes
>>in a different order but that is not how the 3D system should render /
>>present them. Since I am dealing with orbiting objects, this ordering
>scheme
>>needs to be correct all the time since the shapes are frequently switching
>>places within the view.
>>
>>I am new to OpenGL systems (as used by Java3D) and feel that there might be
>>a software / hardware issue involved. My current system is a 300 MHz
>Pentium
>>Pro, 128 Mb RAM, Permedia 2 card with 4 Mb of memory, and OpenGL driver
>>1.1.23 (from 3dlabs). I don't think the hardware is a problem but I don't
>>know what all of the variables are in this equation. I have heard mention
>of
>>Z-Buffer issues and configurations within Java3D and/or OpenGL but do not
>>know what the solutions to these problems might be (or even how to
>>investigate them).
>>
>>I should also point out that my project requires that I use distances which
>>are on an astronomical scale and therefore I may be running into precision
>>problems with floats and doubles. I don't feel that this is in opposition
>to
>>the original intentions of Java3D, which advocated using natural units (see
>>http://java.sun.com/products/java-media/3D/forDevelopers/j3dguide/VirtualUn
>i
>>verse.doc.html#49034), but I currently am forced to set my View's
>>backClipDistance to 2.0e11d to see any of the large objects in my scene.
>>This and other numbers I use in my universe are substantially larger than
>>those found in any of the example code which is available for Java3D and
>>possibly this is causing problems. At present, I am only using one Locale
>>for all of my objects (due to problems in earlier versions of Java3D which
>>may no longer exist) and this is another possible source of problems.
>>
>>With regards to the recent "where are the answers" thread; I will gladly
>>accept direct responses and will repost summarized solutions as soon as
>>possible. As always, mailing-list responses will also be greatly
>appreciated
>>--- you make the choice when you reply.
>>
>>Thanks,
>>Brian
>>---
>>Brian D. Kubena
>>Lockheed Martin Space Mission Systems & Services
>>[EMAIL PROTECTED]
>>281/483-8015, voice/phonemail
>>713/736-3323, pager/phonemail
>>281/483-2606, fax
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>From [EMAIL PROTECTED]  Fri Sep 11 21:38:58 1998
>Return-Path: <[EMAIL PROTECTED]>
>Received: by capra.eng.sun.com (SMI-8.6/SMI-SVR4)
> id VAA26346; Fri, 11 Sep 1998 21:38:17 -0700
>

I

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