Hi!

Is there a way of scene graph "double buffering", i.e. to apply
a large amount of changes to a scene graph in one (atomic refering
to frame updates) step?

My tool uses projection techniques to display large bodies in
the solar system (Z-Buffer resolution problem) and this involes
a couple of changes to the scene graph (recalculation of lights,
scaling and repositioning etc). Sometimes the render engine seems
to generate a frame in between and the objects 'jump' or the lighting
suddenly changes directions.

BTW, are there any plans to support things like hierarchical Z-Buffers
or Z-Buffer partitioning in a future Java3D release?


Thanks, Thomas

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Thomas Auinger  .  [EMAIL PROTECTED]  .  Tel 06151-979355
Kranichsteiner Str. 93  .  64289 Darmstadt  .  www.postspiel.de

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