two BIG reasons in favor of having a software Java3D implementation:

  Printing
  Rendering to offscreen bitmaps (solve this and you solve printing)

I think a lot of people (me included) have not used Java3D because the current
implementation lacks these features (I think - at least it did the last time I
looked). I think it's been said on this group many times that these features are
very important.

-Ben



> -----Original Message-----
> From: CAZOULAT Renaud CNET/DIH/REN
> [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 02, 1999 12:54 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Why is Java3D Platform specific?
>
>
> > 'Shout' has a pure Java based 3d rasterizer.  In the below
> > mail Rob does
> > not refer to any such beast - only to why they chose not to
> > go that way.
> The main problem with pure software rendering is the size of the
> rasterization:
> the bigger the image, the slower the rendering (this is NOT
> true anymore
> with the new 3D boards like the TNT2). If you only need to
> draw a (very)
> small image (like a advertising panel in a web page) it's
> acceptable (and
> their java byte code is very small). But I am
> afraid you won't have all the features you get from a
> complete rendering
> engine (with navigation features, etc...).
> cheers
> renaud
>
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