This is a hole in the implementation of Java 3D.  Mixed mode
and scene graph operations should work with scene antialiasing,
but pure immediate mode won't.  We don't support that at this time.
The problem is that there are many ways that scene antialiasing
may be implemented, depending on device capabilities.  Most devices
require multipass accumulation buffers to do the antialiasing.  Others
can do it in a single pass.  We didn't want to expose these things
in the Java 3D API at this time, so we can't do scene antialiasing
in pure immediate mode.

Doug Twilleager
Java 3D Team

> Subject: [JAVA3D] Anti-Aliasing
> To: [EMAIL PROTECTED]
>
> I am haveing trouble with scene antialiasing in pure-imediate mode
> rendering.  As my view object is constructed I do this:
>  view.setSceneAntialiasingEnable( true )
> and also right before I use the GraphicsContext3D to draw.  Will scene
> antialiasing work on all hardware?  I am seeing a total lack of
> antialiasing.
>
> Whats up?
> Sean Hennessy
> The Scripps Research Institute
>
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