Our sound engineer is out right now, but I can offer some info. There
is a known limitation that the AudioDevice does not get shared properly
when multiple applications open it. If Java 3D has not opened the
AudioDevice - which is the default in SimpleUniverse, other sound API's
should work fine. If you think you have found a bug, please send a
test case to [EMAIL PROTECTED] so we can look into it.
Doug Twilleager
Java 3D Team
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> Subject: [JAVA3D] Java3D sound: Java3D team, please comment on this!
> To: [EMAIL PROTECTED]
>
> So, has anyone overcome the conflict of standard AudioDevice interface
> with Java3D (the point was that u can't play anything via AudioDevice
> when u run Java3D application)? This is very essencial question for me
> and possibly for others out there as well. Java3D team, can AudioDevice
> be used together with Java3D? Would it be possible in future releases?
> Please, respond!
>
> vladimir
>
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