Hi - I'm building some basic geometries that I want to color up, and
having read up, it struck me that the IndexedGeometryArray classes
would be by far the most efficient, as they're stingy with vertices.

I looked in the utils.../ColorCube.java file and find that he uses
a QuadArray, which means that he declares 24 vertices and 24 triple-float
colors... I can build something identical with 6 colors, 8 points, and
a couple of index arrays.

Is there any documentation as to which is the smart way to go?  [those
who think they detect a faint echo of the previous poster's reactions to
some of the code in utils are not entirely wrong]. -Tim

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