Has anyone gotten WakeupOnCollisionMovement to work as advertised?
What I'm seeing is that if a collision exists then the behavior fires
continuously, not just when movement occurs.

These observations may have already been reported, but i have
specifically confirmed them for WakeupOnCollisionMovement: Trying to
set bounds (specifically BoundingSphere) on a triggering object does
not work.  It does not work for a Node with setBound, with or without
auto-compute enabled.  It does not work for a Group, either with
setBound or setCollisionBound.  The value returned by getBound and
getCollisionBound reflects the value that was set but the collsion
will only work with the target object's auto-computed bounds.

Conclusion: Collision is fairly broken.

Sun,
Will collision be fixed in 1.2?

--jon
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[EMAIL PROTECTED]        Oakland, CA 94610      Alternate Reality
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