> rendering speed does not depend on the window size you've
> chosen.

It does if you're fill bound. Granted being fill-bound rendering
a cube screams software rasterization.

Vann
--
Vann Hasty
Evans & Sutherland


> -----Original Message-----
> From: Veith, Gernot [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, September 08, 1999 8:47 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] slow rendering
>
>
> Hi Thomas,
>
> rendering speed does not depend on the window size you've
> chosen. Actually
> I'm rendering a TriangleArray with 15000 triangles (Gouraud
> shaded) at more
> than 10 fps. ( NT4, openGL, 128MB RAM,
> Viper 550, HotSpot).
>
> Gernot
> [EMAIL PROTECTED]
> http://www.janet.de
>
> > -----Original Message-----
> > From: Thomas Bendig [mailto:[EMAIL PROTECTED]]
> > Sent: Monday, September 20, 1999 4:30 PM
> > To: [EMAIL PROTECTED]
> > Subject: [JAVA3D] slow rendering
> >
> >
> > Hi,
> > I'm just starting with java3D.
> > I tried the standard examples and the are rendered with such
> > a very low framerate that it seems to be software rendered.
> > Even a simple cube goes below 10 frames in a larger window.
> >
> > The graphics accelerator is a Diamond TNT card witch does
> > OpenGL in Hardware unter NT4.
> > The used Java3D was not the DirectX version.
> >
> > Any suggestions?
> >
> > Thanks.
> > Thomas.
> >
> > Thomas Bendig
> > [EMAIL PROTECTED]
> > http://www.echtzeit.de
> >
> > ==============================================================
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> > send email to
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> >
>
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