I have been trying to speed up the rendering
of my (very large) universe. I am running a 450 MHz,
NT Box, with an 8 meg graphic card. I have hundreds
(at times thousands) of 3d objects on the screen, and
movement gets choppy. If I introduce bitmaps into
the scene, it gets so choppy I can't move easily.
Using Microsoft's SDK compiler, I have tried to
compile to the box, however, it doesn't seem to like
Java3D classes, as it always dies when it comes across
one. Is there any way to compile my code to machine code
so it will run faster. Testing non java3D classes, machine code
was up to 10 times faster than java machine, and I am hoping the
same is true if I can compile the java3d to machine. Is this possible?
If it is not possible, can someone suggest another way to
increase my rendering capabilities? I have set bitmaps to fastest,
changed the perspectivecorrectionmode and still it is choppy.
Thank you!!
Kyle Benedict
[EMAIL PROTECTED]
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