On May 5, 7:02 pm, Steven Herod <steven.he...@gmail.com> wrote: > Don't run it as an applet, use the web start to get it going. > > Does it have a future? Sure, if we MAKE it have a future. > > BTW Has anybody got some links to real HTML5 applications?
On Windows, JavaFX 1.3 actually works really well (both the browser plugin and the .jnlp web start). I can't get *any* JavaFX app to run on my Ubuntu 10.04 system, either browser applet or .jnlp web start. This is a nice new laptop with a fresh OS install. However, maybe the problem is Linux. The Linux versions of Flash and Mono Moonlight are both extremely buggy as well. Flash is pretty stable for video playback (although on some players the pause/skip controls don't work), but any Flash game or applet is completely unusable on Linux. I just made a crude JavaFX game (on my Windows system), and wow, the scripting syntax and the GUI toolkit are just so elegant to use. For most complex games, I'd imagine you would want to code directly to OpenGL, but for simple games, and business data GUIs, JavaFX is as close to perfect (from a dev side, not deployment) as I can imagine. I'm not sure what qualifies as a "real" HTML5 app, but I think Google Docs counts. I've been using those as my main spreadsheet/word processor, and they are surprisingly much better than either MS Office or Open Office for what I use them far. -- You received this message because you are subscribed to the Google Groups "The Java Posse" group. To post to this group, send email to javapo...@googlegroups.com. To unsubscribe from this group, send email to javaposse+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/javaposse?hl=en.