On Thu, Dec 9, 2010 at 5:22 PM, Fabrizio Giudici
<fabrizio.giud...@tidalwave.it <mailto:fabrizio.giud...@tidalwave.it>>
wrote:
While as time goes on I reckon that the fragmentation issue is
less and less a problem (*), the above statement is completely
misleading. The problem with fragmentation, real or apparent,
doesn't impact a lot the *development* (which is addressed by that
"writing code that..."), but the *testing* - both for time,
infrastructure and access to physical devices
I think their approach to testing was "Release a beta version to
50,000 users". Which might be becoming the norm, since Angry Birds did
it too. A clearly labeled beta version might be the most
cost-effective way to test real-world usage on a lot of different devices.
Well, unfortunately not everybody can afford that! Being able to manage
50,000 users means that a) you've written a cool and successful app (and
you don't do that in one day, you have to crawl your way to that point)
and b) you have a good communication strategy and infrastructure to
manage all that users.
--
Fabrizio Giudici - Java Architect, Project Manager
Tidalwave s.a.s. - "We make Java work. Everywhere."
java.net/blog/fabriziogiudici - www.tidalwave.it/people
fabrizio.giud...@tidalwave.it
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