So nice m i will start from now to convert every thing to objects and to
find the relation between them

Ok Stephen, how much you want for this explanation ?  LOL! just kidding :)

Thanks & best wishes,
Nada

On Thu, Dec 17, 2009 at 12:03 AM, Retnuh <[email protected]> wrote:

>  Think of anything inside your house. Then relate them to Objects in OOP.
>
> For instance.
>
> Do you have a car? If you do not have one, lie to me and say you have the
> baddest car known to man and that it is a Bugatti Veyron (my favorite car).
>
> Think of this car as an object hat has many objects right.... The car is an
> object. Right?
> This Bugatti Veyron shares similar states and methods with other cars.
> Right?
> So it is safe to say you could have another Class (object) called a Car
> Class. Hence the Inheritance of OOP. The Bugatti Veyron will inherit those
> similar things from this class. We will make it an Abstract Class, because
> we do not want Generic Cars running around. We only want Bad Ass cars that
> are produced from a Car Manufacter and have been named.
>
> Okay, we have Inheritance done by using an Abstract Class.
>
> Now we want to use an Interface.
> Well same thing goes here with we can not create an object from an
> Interface. But we can use an Interface when objects share certain methods or
> states. But with an Interface, the methods can all be differently
> implemented. So you have a Brake System Interface that is used by all cars.
> Well the Brake Interface is used differently in a Veyron than a Honda
> Accord. Right?
> The Veyron has Wings that deflect the wind to help stop it when the brakes
> are applied.
> Well with an Interface we only declare the methods (public void stop();)
> and only declare the instance variables (private int speed;). This way each
> class that implements the Interface can use it how it needs to.
> Here is the kicker with Interfaces though. You can use it in methods that
> will return an object that implements it. You follow that? Polymorphism.
> This means....
>
> public void purchaseCar(BrakeInterface car);
>
> This method will take as a parameter any car object that implements the
> BrakeInterface. Just as this method will return an object that implements
> the same Interface:
>
> public BrakeInterface getCar();
>
> So you have the Car that has thousands of object all within it, Right?
> You have a window, you have a seat, you have a steering wheel. These are
> all objects them self and they all have states and behaviors. They are black
> (state) they move up and down (behaivors). So all these have OOP.
> Abstraction = You think of this car that holds all these other objects
> simply as a car and not as a Steering Wheel + Seat + Windows + brake + gas +
> engine.... you get the point. You think of the car as one object and not all
> the thousands of objects that make it up. This is Abstraction....
>
>
>
> Well, I should have got paid for all this.. LOL
>
> No, this is what I have learned and I will help anyone. I didn't have
> anyone to help me most of the way and I wish I did, so this is why I will
> help.
>
>
>
> Stephen
>
>
>
>
>
>
>
>
>
>
> nn roh wrote:
>
> Thank you all , ii have been read your posts , its really helpful :)
> What i am looking for is more practical examples that help me to think
> better with oop .
>
> regards,
>
> Nada
>
> On Wed, Dec 16, 2009 at 11:16 PM, Retnuh <[email protected]> wrote:
>
>> Do you know what a Class is? An actual Concrete Class that is used to
>> create objects.
>> If you know about that, then an Abstract Class is a Class that is not
>> Concrete, meaning it does not create objects. I has all the same features a
>> normal (concrete) class has, but it has the keyword "abstract". In an
>> abstract class, you are allowed to have methods that are not defined with
>> the logic inside them; except just simply defined like: public void
>> setName(String name);
>> Now for an Interface. You can only define the method and attributes
>> (instance variables) like: public String name; public int age; public
>> String getName(); and so on. Then you can implement an Interface and/or
>> extend an Abstract Class.
>> See the good thing about Interfaces are, you can implement numerous ones.
>> You can only extend one Class whether it is a Concrete Class or an Abstract
>> Class.
>> However, if you implement an Interface, you must.... MUST define (use)
>> every method within your Class that implements it/them.
>>
>> Now if you need help explaining why you would use an Abstract Class or an
>> Interface; well that is because of Inheritance, Abstraction and
>> Polymorphism. First learn what those three things mean and then look into
>> Abstract Classes and Interfaces.
>>
>> What I have just told you here is the cut and dry of the meanings of both.
>> But now you have a good understanding of the differences of them, so read
>> more on these two and soon.... You will be a Coding Phenomenon   <-- I know
>> this is Corny, but hey... You need excitement and a giggle here and there.
>>
>> Stephen
>>
>>
>>
>> nn roh wrote:
>>
>>  Hi all,
>>
>> Thanks a lot for sharing ideas and help in this group :)
>>
>> I want more examples on using abstract classes and interface ... ?
>>
>> Thanks,
>>
>>   --
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>>
>>
>

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