Cool, 

btw, the reason I was trying to do everything through different type of nodes 
is the designer,

At the end, I would like to see a designer with different type of nodes that 
are draggable,  and have different behavior,

With the suggested way here, in the future, the designer will still only have 1 
generic type node (as available now) but with different actions, which is not 
nice as having different guitable nodes :-)


Cool, I'll use actions for now as new nodes seems to be too complicated 

(although I'm pretty sure in the doc it is written that it is possible to add 
new nodes easily)


Thanks for the answers guys, really.

Thanks,

Asaf.



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