Trejkaz Xaoza wrote:
> This protocol-specific effort is exactly the issue.  When a protocol
> changes, Trillian and GAIM are the _first_ clients to adapt.  By linking
> straight to their protocol plugins, we get the fixes at the same time.  We
> don't have to wait for someone to port the fixes to Python.
> 
> I agree that something like Twisted would be good if it were just as fast 
> moving as GAIM, though... only perhaps in a more efficient runtime than 
> Python. :-/
>
> TX

There's nothing stopping somebody from grabbing the latest version of PyMSNt, 
and adapting it to use libgaim for the legacy protocol. You'd just have to 
make a python wrapper for libgaim instead of a Perl one.

btw, what's wrong with Python? It runs as fast as perl for me.

---

James
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