Hi, The patch I propose to introduce to libsdl.spec is Damien's work really. Damien and I were discussing offline how to fix the SUNWgnome-games failing build and he tried the following patch to gnome-games/m4/sdl.m4. Later was discovered that sdl.m4 is picked up from %datadir/aclocal , per the exported variable in SUNWgnome-games.spec. Therefor I "migrated" his patch proposal to SUNWlibsdl.spec.
-- Patrick --- base-specs/libsdl.spec (revision 12822) +++ base-specs/libsdl.spec (working copy) @@ -16,6 +16,7 @@ Vendor: Sun Microsystems, Inc. Summary: libsdl - Simple DirectMedia Layer Source: http://www.libsdl.org/release/SDL-%{version}.tar.gz +Patch1: sdl-01-fixPATH.diff URL: http://www.libsdl.org/ BuildRoot: %{_tmppath}/%{name}-%{version}-build Docdir: %{_defaultdocdir}/%{name} @@ -38,6 +39,7 @@ %prep %setup -q -n SDL-%{version} +%patch1 -p1 %build %ifos linux --- SDL-1.2.13/sdl.m4.orig 2008-01-17 20:50:30.689228733 +0100 +++ SDL-1.2.13/sdl.m4 2008-01-17 20:51:41.567595493 +0100 @@ -32,10 +32,13 @@ fi fi + as_save_PATH="$PATH" if test "x$prefix" != xNONE; then + PATH="$prefix/bin:$prefix/usr/bin:$PATH" fi AC_PATH_PROG(SDL_CONFIG, sdl-config, no, [$PATH]) + PATH="$as_save_PATH" min_sdl_version=ifelse([$1], ,0.11.0,$1) AC_MSG_CHECKING(for SDL - version >= $min_sdl_version) no_sdl=""
