Patrick,

Firstly, thanks for all your recent work - seeing the ekiga fix was a relief as 
that issue was bugging me and I hadn't gotten time to work on it.

I did a test where I had a SUNWlibggz.spec file but gnome-games still didn't 
find libggz.
I think that the issue is with the test in configure where it checks the libggz 
version (via defines in ggz.h): it fails even though the data being checked is 
okay. configure writes a small C program and runs it (it returns 0 if the 
version is okay, -1 otherwise). I suspect that the code after running this 
small app is wrong.

Damien

----- Original Message -----
From: Patrick Ale <[email protected]>
Date: Sunday, December 23, 2007 4:43 pm
Subject: [jds-review] [RFE/BUG] ggz.spec/SUNWgnome-games.spec
To: JDS-Review <jds-review at opensolaris.org>


> Hi,
> 
> Damien added ggz.spec to SUNWgnome-games since the latter depends on 
> the first.
> Now, it seems that just adding ggz.spec and integrate it into
> SUNWgnome-games doesn't work.
> SUNWgnome-games still complains about libggz not being available
> during the configuration phase.
> 
> In my opinion we should split the two in two separated packages
> (SUNWgnome-games and SUNWgnome-ggz) and make the first have a
> BuildRequires and Requires line for SUNWgnome-ggz.
> 
> What do you guys think?
> 
> 
> --
> Patrick

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