Patrick, Firstly, thanks for all your recent work - seeing the ekiga fix was a relief as that issue was bugging me and I hadn't gotten time to work on it.
I did a test where I had a SUNWlibggz.spec file but gnome-games still didn't find libggz. I think that the issue is with the test in configure where it checks the libggz version (via defines in ggz.h): it fails even though the data being checked is okay. configure writes a small C program and runs it (it returns 0 if the version is okay, -1 otherwise). I suspect that the code after running this small app is wrong. Damien ----- Original Message ----- From: Patrick Ale <[email protected]> Date: Sunday, December 23, 2007 4:43 pm Subject: [jds-review] [RFE/BUG] ggz.spec/SUNWgnome-games.spec To: JDS-Review <jds-review at opensolaris.org> > Hi, > > Damien added ggz.spec to SUNWgnome-games since the latter depends on > the first. > Now, it seems that just adding ggz.spec and integrate it into > SUNWgnome-games doesn't work. > SUNWgnome-games still complains about libggz not being available > during the configuration phase. > > In my opinion we should split the two in two separated packages > (SUNWgnome-games and SUNWgnome-ggz) and make the first have a > BuildRequires and Requires line for SUNWgnome-ggz. > > What do you guys think? > > > -- > Patrick
