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FYI, I've setup a local master/slave setup, using 1.565.1 (latest stable).
I have 0 executors on master, 1 on slave. The slave connects using ssh, as in your setup.
I configured the install of Unity 4.5.1f2 in jenkins.
I added the EnvInject plugin to tune the config a bit.
I created a Unity project to try to reproduce your workload. The git repo is on: https://bitbucket.org/WeWantToKnow/unity3d-sample-project
Basically I run the 2D platform sample from Unity3d, and have a jennkins job that builds 8 platforms in a row, multiple times (4 in my case). I.e. 32 builds.
I was unable to get the project to fail so far. This takes 10 min on my machine. I run java 1.7.0_21 Mac OS X 10.9.4
I would be great to know if this project fails to run on your machine.
You can reproduce the same config by using the following configuration:
BUILD_MANY_TIMES=4
g...@bitbucket.org:WeWantToKnow/unity3d-sample-project.git
Unity 4.5.1f2
-quit -batchmode -executeMethod MyEditorScript.PerformAllManyBuild -logFile $WORKSPACE/unity3d_editor.log