lacostej commented on Bug JENKINS-23958

FYI, I've setup a local master/slave setup, using 1.565.1 (latest stable).

I have 0 executors on master, 1 on slave. The slave connects using ssh, as in your setup.

I configured the install of Unity 4.5.1f2 in jenkins.

I added the EnvInject plugin to tune the config a bit.

I created a Unity project to try to reproduce your workload. The git repo is on: https://bitbucket.org/WeWantToKnow/unity3d-sample-project

Basically I run the 2D platform sample from Unity3d, and have a jennkins job that builds 8 platforms in a row, multiple times (4 in my case). I.e. 32 builds.

I was unable to get the project to fail so far. This takes 10 min on my machine. I run java 1.7.0_21 Mac OS X 10.9.4

I would be great to know if this project fails to run on your machine.

You can reproduce the same config by using the following configuration:

  • Prepare an environment for the run
  • - Properties Content
    BUILD_MANY_TIMES=4
  • Git
  • - Repository URL
    g...@bitbucket.org:WeWantToKnow/unity3d-sample-project.git
  • Unity3d Builder:
  • - Unity3d installation name:
    Unity 4.5.1f2
  • - Editor command line arguments
    -quit -batchmode -executeMethod MyEditorScript.PerformAllManyBuild -logFile $WORKSPACE/unity3d_editor.log
This message is automatically generated by JIRA.
If you think it was sent incorrectly, please contact your JIRA administrators.
For more information on JIRA, see: http://www.atlassian.com/software/jira

--
You received this message because you are subscribed to the Google Groups "Jenkins Issues" group.
To unsubscribe from this group and stop receiving emails from it, send an email to jenkinsci-issues+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to