lacostej commented on Improvement JENKINS-27232

Have you double checked if some processes are left hanging ?

Assuming the problem is caused by the debugger-agent access to the port, I would try a few things:

  • force exiting the process at build end (maybe using EditorApplication.Exit (ExitCode))
  • try to force the debugger agent to use a different port. Not really sure why it fails. Are you by any chance running your Windows server as a VM guest under a Linux host ? That might explain ports under 1024 failing to connect.

I would also contact Unity support. This isn't normal.

If you are willing to, feel free to contact me on Skype (lacostej) and maybe I can help troubleshoot this further (accessing your server would help)

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