On 01/12/2015 18:26, Alan Snyder wrote:
The following is a workaround that I recently added to my code:

OGLRenderQueue rq = OGLRenderQueue.getInstance();
rq.lock();

try {
     // my code here
} finally {
     rq.unlock();
}
It is a workaround for a lack of synchronization in the AWT, a bug that was 
reported 18 months ago.

Is it the position of the jigsaw team that I should not do this?

Is it the position of the jigsaw team that it is acceptable for someone in my 
position to somehow inform and convince every application developer who 
knowingly or unknowingly uses a library to change the command line arguments in 
their build configuration so that this workaround will run? (And later, 
presumably, get them all to remove the command line argument when the 
workaround is no longer needed?)

I would appreciate learning where people stand on this issue.
All I can suggest is start a discussion on the 2d-dev mailing list on this topic. Small test cases that reproduce an issue easily are always welcome. If you know this area then maybe you have a candidate patch to get the discussion going.

-Alan.

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