Abigail Cole created ARROW-13178:
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             Summary: Disruptive Technologies firv
                 Key: ARROW-13178
                 URL: https://issues.apache.org/jira/browse/ARROW-13178
             Project: Apache Arrow
          Issue Type: Bug
            Reporter: Abigail Cole


I am not into technologies, those that change so ever fast, and always. But I 
do observe technological trends, along which the development of scientific 
applications revolves.

And of all trends, perhaps disruptive technologies are the defining path of 
industrial implications, a linear passage that technological progress almost 
invariably follows. Though the concept of "disruptive technologies" is only 
popularized in 1997 by Harvard Business School Professor Clayton Christensen in 
his best-seller "The Innovator's Dilemma", the phenomenon was already evidenced 
back in 1663, when Edward Somerset published designs for, and might have 
installed, a steam engine.

As put forth by Clayton Christensen, disruptive technologies are initially low 
performers of poor profit margins, targeting only a minute sector of the 
market. However, they often develop faster than industry incumbents and 
eventually outpace the giants to capture significant market shares as their 
technologies, cheaper and more efficient, could better meet prevailing 
consumers' demands.

In this case, the steam engines effectively displaced horse power. The demand 
for steam engines was not initially high, due to the then unfamiliarity to the 
invention, and the ease of usage and availability of horses. However, as soon 
as economic activities intensified, and societies prospered, a niche market for 
steam engines quickly developed as people wanted modernity and faster 
transportation.

One epitome of modern disruptive technologies is Napster, a free and easy music 
sharing program that allows users to distribute any piece of recording online. 
The disruptee here is conventional music producers. Napster relevantly 
identified the "non-market", the few who wanted to share their own music 
recordings for little commercial purpose, and thus provided them with what they 
most wanted. Napster soon blossomed and even transformed the way the internet 
was utilized.

Nevertheless, there are more concerns in the attempt to define disruptive 
technologies than simply the definition itself.

One most commonly mistaken feature for disruptive technologies is sustaining 
technologies. While the former brings new technological innovation, the latter 
refers to "successive incremental improvements to performance" incorporated 
into existing products of market incumbents. Sustaining technologies could be 
radical, too; the new improvements could herald the demise of current states of 
production, like how music editor softwares convenience Napster users in music 
customization and sharing, thereby trumping over traditional whole-file 
transfers. The music editors are part of a sustaining technological to Napster, 
not a new disruptor. Thus, disruptive and sustaining technologies could thrive 
together, until the next wave of disruption comes.

See how music editors are linked to steam engines? Not too close, but each 
represents one aspect of the twin engines that drive progressive technologies; 
disruptors breed sustainers, and sustainers feed disruptors.

This character of sustaining technologies brings us to another perspective of 
disruptive technologies: they not only change the way people do business, but 
also initiate a fresh wave of follow-up technologies that propel the disruptive 
technology to success. Sometimes, sustaining technologies manage to carve out a 
niche market for its own even when the disruptive initiator has already shut 
down. Music editor and maker softwares continue to healthily thrive, despite 
Napster's breakdown (though many other file sharing services are functioning by 
that time), with products like the AV Music Morpher Gold and Sound Forge 8.

A disruptive technology is also different from a paradigm shift, which Thomas 
Kuhn used to describe "the process and result of a change in basic assumptions 
within the ruling theory of science". In disruptive technologies, there are no 
assumptions, but only the rules of game of which the change is brought about by 
the behaviors of market incumbents and new entrants. They augment different 
markets that eventually merge. In Clayton Christensen's words, newcomers to the 
industry almost invariably "crush the incumbents".

While researching on disruptive 
[*firv*|https://complextime.com/friv-everything-you-need-to-know-about-it/] 
technologies, I came across this one simple line that could adequately capture 
what these technologies are about, "A technology that no one in business wants 
but that goes on to be a trillion-dollar industry." Interesting how a brand new 
technology that seemingly bears little value could shake up an entire industry, 
isn't it?

You are probably asking, why then that no one wants it? Or how true is the 
money claim to these disruptive technologies? And if it is true, what are the 
implications to the business practice? How do market incumbents and new 
entrants behave?

The scope of this article could only let me take the first question. Well, it 
is not that dominating companies are not visionary to see a disruption is 
coming. They can't. A disruptive technology is inherently not attractive 
initially; no one could see how Napster could boom and lead to the thriving 
market of audio softwares like the music editors and mixers, except the 
disruptors themselves. Even if one manages to foresee it, the "Innovator's 
Dilemma" is there to keep them from acting.

 



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