Author: bklaas
Date: Mon Mar 1 13:18:24 2010
New Revision: 8610
URL: http://svn.slimdevices.com/jive?rev=8610&view=rev
Log:
Bug: n/a
Description: do the Tile:loadImage() calls within the if blocks so we don't try
to load a non-existent image for no reason
Modified:
7.5/trunk/squeezeplay/src/squeezeplay/share/applets/Clock/ClockApplet.lua
Modified:
7.5/trunk/squeezeplay/src/squeezeplay/share/applets/Clock/ClockApplet.lua
URL:
http://svn.slimdevices.com/jive/7.5/trunk/squeezeplay/src/squeezeplay/share/applets/Clock/ClockApplet.lua?rev=8610&r1=8609&r2=8610&view=diff
==============================================================================
--- 7.5/trunk/squeezeplay/src/squeezeplay/share/applets/Clock/ClockApplet.lua
(original)
+++ 7.5/trunk/squeezeplay/src/squeezeplay/share/applets/Clock/ClockApplet.lua
Mon Mar 1 13:18:24 2010
@@ -1948,28 +1948,25 @@
local s = {}
- local analogClockBackground = Tile:loadImage(self.imgpath ..
"Clocks/Analog/bb_wallpaper_clock_analog.png")
+ local analogClockBackground
if skinName == 'QVGAlandscapeSkin' then
- s.Clock = {
- bgImg = analogClockBackground,
- }
+ analogClockBackground = Tile:loadImage(self.imgpath ..
"Clocks/Analog/bb_wallpaper_clock_analog.png")
+
elseif skinName == 'WQVGAsmallSkin' then
- local analogClockBackground = Tile:loadImage(self.imgpath ..
"Clocks/Analog/wallpaper_clock_analog.png")
- s.Clock = {
- bgImg = analogClockBackground,
- }
+ analogClockBackground = Tile:loadImage(self.imgpath ..
"Clocks/Analog/wallpaper_clock_analog.png")
+
elseif skinName == 'WQVGAsmallSkin' then
- local analogClockBackground = Tile:loadImage(self.imgpath ..
"Clocks/Analog/wallpaper_clock_analog.png")
- s.Clock = {
- bgImg = analogClockBackground,
- }
+ analogClockBackground = Tile:loadImage(self.imgpath ..
"Clocks/Analog/wallpaper_clock_analog.png")
+
elseif skinName == 'QVGAportraitSkin' then
- local analogClockBackground = Tile:loadImage(self.imgpath ..
"Clocks/Analog/jive_wallpaper_clock_analog.png")
- s.Clock = {
- bgImg = analogClockBackground,
- }
- end
+ analogClockBackground = Tile:loadImage(self.imgpath ..
"Clocks/Analog/jive_wallpaper_clock_analog.png")
+
+ end
+
+ s.Clock = {
+ bgImg = analogClockBackground,
+ }
return s
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