Is the mapping of IR remote codes somehow handled differently in
SP-based players vs. IP3Ks?

I'm noticing that, while code that I got from PeterW's AllQuiet plugin
to map sleep+hold to a plugin function works just fine with IP3K
players, it doesn't seem to work at all with SP-based players.

Is it a hardware limitation that prevents xxx+hold from being remapped?
Or is this a squeezeplay bug?


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gharris999
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