Bob wrote:
>>
>> I just looked at Isosurface.getInterpolatedValue()
>
> that's for color-coded surfaces only (mapped surfaces), which I don't
> think are
> implemented anyway (in any real way?). The key method for this purpose is
>
> void calcSurfacePoint(float cutoff, float valueA, float valueB,
>                               Point3f surfacePoint)

You are correct.

> right, and now I'm accounting for the surface point smoothing, and that
> really
> IS all there is to it, I think. :)
>
> This voxel/isosurface business is SO CLEVER!!! I'm very excited. It's
> going to
> work. I'm not surprised no one has done it -- Jmol is probably the only
> applet
> out there that can read cube files, and the whole idea of working on a
> data
> compression format for cube files seems lost on everyone except the folks
> at
> Wavefunction (creators of SMOL file format, with its proprietary orbital
> compression), because these days, who cares if a file is large? Well, we
> do....

Very cool.


Miguel



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