Well, I just couldn't stand seeing Jmol models rendered so nicely only in POV-Ray. Two new Jmol options include:
antialiasDisplay = true # default false antialiasImages = false # default true "Antialiasing" is a technique that allows for much nicer edges and accounts for a lot of why POV-Ray looks so nice relative to Jmol. Antialiasing requires 2.5 times the memory as simple rendering, and it's a bit slow. Miguel had included the core functions, but it was never implemented. I've implemented antialiasing now in Jmol. I'm not totally satisfied, and there may be bugs particularly in relation to text. This is because text (and perhaps a few other things) are calculated based on pixel size, not molecular coordinates. I think I found all occasions of this, but it was difficult, and some problems may arise, even without antialiasing enabled. The only aspect this will affect by default should be image writing, which I have now set to be antialiased by default. If you want the old way, you should set antialiasImages false If you want to see nice but slower rendering, try set antialiasDisplay true -- Robert M. Hanson Professor of Chemistry St. Olaf College Northfield, MN http://www.stolaf.edu/people/hansonr If nature does not answer first what we want, it is better to take what answer we get. -- Josiah Willard Gibbs, Lecture XXX, Monday, February 5, 1900 ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Jmol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/jmol-developers
