Thanks you very much indeed, i will use both of the ways you propose to learn.
I`ll tell you my advances in a nearly future. Bye. El 24/11/2010, a las 16:02, Robert Hanson escribió: > Héctor, > > The best way to do this would be to include Jmol in your project as a > JmolViewer object and use that API. But if you want to do this from scratch, > look at the src/jmol/jvxl directory, which is the origin of all the surfaces. > src/jmol/jvxl/readers/IsoSolventReader.java creates the protein surfaces. It > provides the grid data for the Marching Cubes algorithm in > src/jmol/jvxl/calc. > > void generateSolventCube(boolean isFirstPass) > > is a good starting point. > > Bob Hanson ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Jmol-developers mailing list Jmol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jmol-developers