That's right. What I need to do is redo the various mesh renderers to
allow for Cartesian coordinates and not just screen coordinates. That's not
going to work, because we lose resolution in converting to screen
coordinates and back. That won't be too hard to do. Not today, though...
Bob
On Sun, Oct 14, 2012 at 10:45 AM, Takanori Nakane <nakan...@gmail.com>wrote:
> Hi,
>
> > Rendering is unacceptably slow, and I have to look into why that is, but
> > there is certain to be some optimization that can be done there on the
> > JavaScript side.
>
> Judging from your screenshot, the problem is that wireframe is
> rendered as LOTs of cylinders.
> In Export3D.js, drawLine() calls fillCylinderXYZ(), which ultimately
> calls drawCylinder() in JmolJSmol.js.
> We should use GL_LINES (THREE.Lines) instead.
>
> Best regards,
>
> Takanori Nakane
>
>
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--
Robert M. Hanson
Larson-Anderson Professor of Chemistry
Chair, Chemistry Department
St. Olaf College
Northfield, MN
http://www.stolaf.edu/people/hansonr
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-- Josiah Willard Gibbs, Lecture XXX, Monday, February 5, 1900
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