Hi, Here are some more explanations and thoughts regarding cartoons. If there are no objections, I would now start with (3) and send a patch, hoping to get some of Bob's attention so he has a look at it. Although I know he is currently working on an infinitely more exciting projects. [g3d] is Jmols own software based renderer (i.e. no accelerated by a graphics card). It contains specialized methods to draw e.g. balls (atoms) or cylinders (bonds) that are one of the reasons that make it so fast despite the lack of graphics card acceleration. [mesh] here it describes the representation of 3d objects by lots of adjacent triangles in 3d space that can be rendered more or less as is by any 3d program/library. (1) [g3d] N/A [mesh] cartoon; set hermiteLevel 3; (2) [g3d] N/A NEW [mesh] cartoon; set hermiteLevel 3; set cartoonFancy; (3) [g3d] cartoon; TODO [mesh] cartoon; set hermiteLevel 3; set cartoonThin true; (3b) [g3d] cartoon; set ribbonBorder true; TODO [mesh] cartoon; set hermiteLevel 3; set cartoonThin true; set ribbonBorder true; (4) [g3d] N/A (there is some hidden source code, but it does not produce ok-looking results) TODO [mesh] cartoon; set hermiteLevel 3; set cartoonThick true; (5) [g3d] N/A TODO [mesh] cartoon; set hermiteLevel 3; set cartoonThick true; set ribbonBorder true; As for the set ribbonBorder true; option it would be nice to switch it of for sheets: set ribbonBorder [true, "helix", "sheet"]. Another thing (also previously implemented in various other programs) is two sided coloring of the cartoons, especially helices. Alex ![]() Am 14.10.2012 um 19:01 schrieb Alexander Rose:
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