give us a hint -- a couple of initial coordinates, a couple of final 
coordinates, the matrix....

Bob

Timothy Driscoll wrote:

>On May 10, 2007, at 3:54 PM, Bob Hanson wrote:
>  
>
>>This is always a royal pain to get right. Certainly looks like a
>>rotation matrix to me.
>>It's got the right form. My guess is you put the vector on the  
>>right and
>>multiply as:
>>
>>x' = m11*x + m12*y + m13*z
>>
>>across the top row of that matrix. Likewise for y' across the second.
>>
>>    
>>
>
>that does not appear to work, no, and that's what confuses me.  
>(MUSTANG also outputs a pdb file with the aligned coordinates, which  
>I use as verification.)  I've been trying to read some literature on  
>transformation matrices but most of them are 4x4, not 3x3?
>
>anyway, I'll keep looking.
>
>tim
>
>
>  
>
>>Timothy Driscoll wrote:
>>
>>    
>>
>>>hi,
>>>
>>>I have two structures that I have aligned using a program called
>>>MUSTANG.  the program gives me a 3x3 transformation matrix like this
>>>one:
>>>
>>>      0.58     0.805     0.125
>>>     0.521    -0.484     0.703
>>>     0.626    -0.342      -0.7
>>>
>>>
>>>in order to superimpose my second structure onto the coordinate
>>>system of the first, I am told that I should apply this matrix to the
>>>xyz coords of the second.  I thought this could be done via a simple
>>>matrix multiplication, but apparently not.
>>>
>>>can anyone please suggest a reference that deals with this?
>>>
>>>
>>>
>>>thank you,
>>>
>>>tim
>>>
>>>
>>>      
>>>
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