rspinney wrote:

>
>I'm not sure we are on the same wavelength. As an example, frame 20 is a
>"key" frame where echo and message are changed. If the animation is
>"playing" (i.e. using "animation direction +1; model resume;") the changes
>(based on the frame number) are caught by animFrameCallback and passed to my
>javascript function. However, when the animation is "stepped" through one
>frame at a time (using "animation direction +1; model next;") the echo and
>message never change. I assume this is because model next (or previous) does
>not make a call to animFrameCallback.
>
>  
>
model next and model prev make calls to animFrameCallback. If they do 
not, then it is a bug.  We  need a file, a script, and a Jmol version to 
check it out.


>My thoughts on this were that it should not matter how the user moves
>through the animation sequence, either "playing" or "stepping", the results
>should be the same. This would require animFrameCallback to pick up any
>change of frame, so it can be caught and passed to an external function. I
>tried testing this by using alert to display the current frame number, but
>it always came back as 0.
>
>  
>
animFrameCallback picks up any frame change whatsoever -- it is a 
misnomer. The real action is "frameChangeCallback" despite it's name, 
just as you suggest.

>
>Ahhh... There is a typo in the interactive scripting site on set picking
>draw, which states it is the shift key to move a vertex. Thanks
>
>  
>
ok. I've corrected that.

Bob



-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Jmol-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/jmol-users

Reply via email to