Thanks, Otis

I would not want jumps, but smooth rotation and without an end. I think that 
your suggestion of a loop will always have to end after a certain total angle.

I agree that it seems there is not a spinSelected solution. However, the doc 
says rotateSelected takes all the same arguments as rotate, and rotate doc 
includes the spin argument. Also, spin is said to share all options with 
rotate. 
This does not seem to be the case with "selected" or "branch".

I am now also testing an alternative with multi-model loading and basic 
rotateSelected applied to each frame separately, which gives me the 
"stepped" rotation and be made indefinite using "anim on". Not the best 
solution, but might be the only one.

(By the way, Jaim, this exploration is for your case we were discussing 
today)


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