> On 15 Aug 2016, at 19:13, Jaime Prilusky <jaime.prilu...@weizmann.ac.il> > wrote: > > I would say that Molecular Playground http://molecularplayground.org/ > http://proteopedia.org/w/Molecular_Playground qualifies for an effective 'Use > of Jmol on augmented reality'. >
More on the “AR” bit. I have loaded https://leyscigateway.ch.cam.ac.uk/staudinger/ into a variety of browsers. All on my mobile IOS devices (Opera, FireFox, Chrome, Safari) fail to display the AR because of lack of getUserMedia() On the beta Safari Technology preview or Opera on my MacBook Air, the AR panel does appear, in effect superimposing the molecule display on the scene/room recorded from the webcam. After a few minutes, the message “now point the camera towards the AR marker” appears, which takes the form of a QR code that has to be paper printed in advance. You hold the QR code up to face the camera, whereupon its box is directly replaced by a JPG image of further information or an animation. The molecule continues to be manipulable via the accelerometers or motion controllers. I have not yet grasped the advantages of superimposing a layer from a molecular viewer onto a layer of a live image from a webcam, or of the use of QR codes to transclude further layers comprising information into this scene. I do wonder however what the use of getUserMedia might be in a JSmol context? Could it change settings to be most appropriate for the device detected? I suspect it will be supported in IOS 10. Is it perchance already in JSmol? PS the above seems to be very CPU intensive. The fans on my MacBook or indeed much faster iMac ran close to maximum all the time I had the page open. Wow! Henry ------------------------------------------------------------------------------ _______________________________________________ Jmol-users mailing list Jmol-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jmol-users