The patch looks good - my only concern is in adding properties to $.fx
(since that's where current fx plugins go). I think I'm ok with this,
I doubt there will ever be an "off" animation (famous last words).

--John



On Tue, Oct 21, 2008 at 7:24 PM, Ariel Flesler <[EMAIL PROTECTED]> wrote:
>
> Anyone ? O_o
>
> --
> Ariel Flesler
> http://flesler.blogspot.com/
>
> On Oct 18, 9:45 pm, Ariel Flesler <[EMAIL PROTECTED]> wrote:
>> Animations can now be synchronous.
>>  http://dev.jquery.com/ticket/3495
>>
>> I tried the $.fx.sync option and it's like +15 bytes and works
>> perfectly.
>> I renamed 'sync' to 'off' to avoid using complicated terms (though
>> it's used by $.ajax).
>>
>> This means that if you do:
>>
>> jQuery.fx.off = true;
>>
>> All animations become synchronic.
>>
>> http://dev.jquery.com/ticket/3496
>>
>> Won't commit yet, in case someone wants to say something :D
>>
>> --
>> Ariel Fleslerhttp://flesler.blogspot.com/
>>
>> On Oct 8, 8:07 pm, Ariel Flesler <[EMAIL PROTECTED]> wrote:
>>
>> > I think this is wrong.
>> > What if I get into a page, while a have a lot of programs running on
>> > my fast computer...
>> > I get a cookie that says "you're slow", so I get to see mediocre
>> > animations for good (until the cookie is cleaned) just because I had
>> > some overhead once.
>>
>> > I think we could make a plugin that overwrites the animation system,
>> > making it lite. Then if a dev is interested, the page can provide a
>> > link that reads "low quality version" or something like that. This
>> > does set a cookie and loads the plugin for successive page loads.
>>
>> > The "lite" version of animation could simply make any animation
>> > synchronous (instantaneous).
>>
>> > Actually... now that I say this. We could have a boolean flag like :
>> > $.fx.sync= true;
>> > That makes all future animations have 0 speed AND we make 0 speed
>> > animssync. This is simple, totally doable.
>> > The dev is in charge of setting that flag when desired.
>>
>> > Cheers
>>
>> > --
>> > Ariel Fleslerhttp://flesler.blogspot.com/
>>
>> > On Oct 8, 3:42 am, "markus.staab" <[EMAIL PROTECTED]> wrote:
>>
>> > > i think this would be a nice approach.. the result of this "benchmark"
>> > > could be stored in a cookie and wouldn't have a big impact on every
>> > > pageload....
>>
>> > > On 7 Okt., 22:56, "Jörn Zaefferer" <[EMAIL PROTECTED]>
>> > > wrote:
>>
>> > > > Maybe run an invisble but expensive animation and check how many steps
>> > > > are actually rendered, eg. animate an element for 100px for 100ms and
>> > > > check how often the step-callback is actually called for that
>> > > > animation. Anything below a certain threshold is considered too slow.
>>
>> > > > Jörn
>>
>> > > > On Tue, Oct 7, 2008 at 8:07 PM, John Resig <[EMAIL PROTECTED]> wrote:
>>
>> > > > > How would you detect if someone is on a slower machine? (Just 
>> > > > > curious)
>>
>> > > > > But yes, it was discussed recently that passing in an animation speed
>> > > > > of 0 might have that effect. Another good side effect is that
>> > > > > animations can be disabled for accessibility reasons (e.g. people who
>> > > > > have extreme motion sickness).
>>
>> > > > > --John
>>
>> > > > > On Tue, Oct 7, 2008 at 11:00 AM, Florin <[EMAIL PROTECTED]> wrote:
>>
>> > > > >> Hi,
>>
>> > > > >> Animations and special effects (like fadeIn/fadeOut) are very nice,
>> > > > >> but on slower computers they don't look so good and are a serious
>> > > > >> performance issue.
>>
>> > > > >> Would you consider an option to disable the animations?
>>
>> > > > >> For instance, any call to animate() would just set the corresponding
>> > > > >> final CSS and call the callback, without animating through the
>> > > > >> intermediate steps ?
>>
>> > > > >> Any workarounds which don't require changing the code a lot ?
> >
>

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