Personally, i would suggest that you consider this: if what you want to set
up goes more into animations, effects rather than enhancing ergonomy or
usability, embed a flash file where you will be able to achieve the perfect
visual effect instead of doing it all in javascript. I'm not saying you
can't, i'm just saying use a technology for what it does best, and choose
the technology that does best what you want :), and ensure accessibility
whatever technologies are available on the clientside.

Coining AListApart article:
(http://alistapart.com/articles/behavioralseparation)

* Begin with your content,
* give it structure with semantically descriptive markup,
* apply a presentation layer using CSS,
* add a behavior layer with DOM Scripting,
* use that fancy plugin for additional belts and whistles



-----Original Message-----
From: jquery-en@googlegroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of John Resig
Sent: lundi 14 mai 2007 6:59
To: jquery-en@googlegroups.com
Subject: [jQuery] Re: ..animation question..


Nope! jQuery uses only one timer for all animations now (even across
multiple elements). It helps drastically, with performance.

--John

On 5/13/07, Brandon Aaron <[EMAIL PROTECTED]> wrote:
>
> The latest SVN uses only one timer per an element  but there currently 
> is not a way to animate several elements under one timer. I'm not sure 
> if Interface provides such a method either but perhaps that is where 
> such functionality should exist.
>
> --
> Brandon Aaron
>
> On 5/13/07, spinnach <[EMAIL PROTECTED]> wrote:
> >
> > is there a way to perform multiple animations with one interval (to 
> > animate multiple elements at once), so the animation would be as 
> > smooth as possible? i saw that mootols has a function that does this 
> > (Fx.Elements), so it would be really cool to have something like 
> > this in jquery.. i need this for a menu i'm currently building (an 
> > accordion variation - but with mouseover, something similar to the 
> > mootols menu on their homepage), and since there are multiple 
> > setintervals (one for each element), the elements move up and down 
> > (because not all animations start and end at the same time)..
> >
> > dennis.
> >
>

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