Hi list, I've been trying to union a collection of Geometry-object (all elements are polygons). But with the geometry.union(other); it is much to slow for huge collection. So I used the UnaryUnionOp (see code).
private Coordinate[] UnionWithUnionOp(ArrayList<Geometry> allPolygons){ Geometry allinOnePolygon = UnaryUnionOp.union(allPolygons); return allinOnePolygon.getCoordinates(); } After union the polygons with the UnaryUnionOp the order of coordinates of the result polygon is not right ( I think, because of the polygons are not ordered and distributed all over the space). So I get an self overlapping polygon which makes lots of problems for the visualisation. Is my handling of the UnaryUnionOp false? Or can't I handle such spread polygons with it? Thanks for answers or hints! Greets Markus
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